tag:blogger.com,1999:blog-204656001626690368.post533563853395323478..comments2022-04-10T07:09:43.754-07:00Comments on Sticks and Dice: LTTP - Warmachine: High CommandMoondoghttp://www.blogger.com/profile/17406843345452827040noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-204656001626690368.post-33060152839522746932014-06-24T04:00:25.428-07:002014-06-24T04:00:25.428-07:00Thanks for the multiplayer impressions! I haven...Thanks for the multiplayer impressions! I haven't spoken with too many people who have played many of those, so it's good to hear from someone who has. I also was unaware of the "Chokepoints" variant; I can see how that would focus everyone's attention much more in a 4 player game.<br /><br />Your game report was a very fun read. :) That's a great format for writing up the game. Very clear and concise.<br /><br />The frustrating thing about not finding a "good" 3 player game is that's the player size where you need it most. If we had even numbers, we probably would have just played a normal game of something else. ;) I think it's going to take a company being willing to sit down and define rules (and probably scenarios) specifically for 3 player games, to address the challenges it presents. Most "ad hoc" methods don't really work out.Moondoghttps://www.blogger.com/profile/17406843345452827040noreply@blogger.comtag:blogger.com,1999:blog-204656001626690368.post-74082815682720495502014-06-23T13:39:30.454-07:002014-06-23T13:39:30.454-07:00If all people involved in a Multiplayer game have ...If all people involved in a Multiplayer game have a grasp of the game, think outside their own turns (as far as possible), and aren't deliberately stalling, multiplayer works. It doesn't necessarily work /fine/ beyond a certain point, but I have played a few 3-Man games, and those were enjoyable. I can see the same for 4-man games, and if you'd want to keep everybody focused, you could use the "Chokepoints" variant from NQ (Baseline: Half as many locations. Locations are worth 2x the VP).<br /><br />But I concur, getting a three-man game right is the holy grail. If, in High Command, the Khador player becomes the "observing third" of an ongoing battle between the other two, he may very well win without interfering. I'm naming Khador because that faction is the easiest one to play Robo-VP-Style.<br /><br />Btw, I went through the effort and wrote a game report of High Command: http://calamityresearchlabs.blogspot.de/2014/06/seizing-command-07-cygnar-v-khador-game.htmlMarth Frighthttps://www.blogger.com/profile/03287968596677869046noreply@blogger.com