Monday, August 18, 2014

Irusk2 vs Thexus - Weapon Masters

This week allowed me the chance to get a game of Warmachine in, and I decided to keep Irusk2 a-rollin'. My friend has been continuing his Cephalyx contract adventures with a Thexus list, and I was unsure if Irusk2 would be able to handle that list (especially since so much of my stuff relies on specific placement and Shield Wall for survival.)

After debating it for awhile I decided that, although you'd ideally want to drop something similar to an anti-Cryx list against the Cephalyx contract, their inclusion in Mercs makes that a much trickier proposition. I feel like Thexus is likely to show up alongside one of their colossal 'casters (either Bart/Galleon or Ossrum/Earthbreaker.) Unless you feel confident about your anti-Cryx list fighting one of those monster colossal lists (and I don't,) I think that you end up with a bit of list chicken. In this case I decided that I wanted to see how well Irusk2 could do against the Cephalyx, to see if I'd absolutely need to try and guess correctly during list selection, or if he can play through it.

Will things work out for Irusk2? Will Thexus float onto victory? Will Shield Wall actually ever factor into this game? Answers to all that and more after the break!

Thursday, August 14, 2014

The End of The Summer Release Drought

Every year, without fail, there is a massive hole in the release list for video games around the summer months. This used to drive me crazy when I was younger; why wouldn't companies release games during the time when kids wanted them the most!?

Now that I'm older, I understand the phenomenon more clearly. And a different phenomenon has become apparent (which is much more damaging to my wallet.) Also, for the record, all of this pertains to dedicated video game consoles. PC is a platform I'm much less familiar with, and so I can't say for sure if these patterns hold up.

Wednesday, August 13, 2014

Painting Log: Malakov

I am by no means a fantastic painter. On my good days, I'd say I paint to a "high tabletop" standard (i.e. a little nicer than just slapping 3 colors on the model and calling it done.) I enjoy having painted models, so I try to paint everything I use with any frequency, and over the years I've even painted up plenty of things that now make sure my case won't blow away in the wind.

Tuesday, August 12, 2014

Irusk2 vs. Damiano - Conquest, Meet Conquest

As previously mentioned I'm moving into testing Irusk2 lists, which is a fun change of pace after so many games with Harkevich. My most recent game was squaring off against a friend of mine using Damiano, a Merc warcaster with a similar toolkit/support approach.

Who will emerge victorious in the battle between Conquest (the feat) and Conquest (the colossal)? Find out after the break!

Nanu-Nanu

A quick break from the usual topics.

Thursday, August 7, 2014

Returning to Supreme Kommandant Irusk

Now that I've finally decided to move on from Harkevich for awhile, it's time to pick a new direction for list building and dojo. The upside is that a number of new and interesting options have come along in the span of time I spent playing Harkevich near-compulsively. The downside is that I need to pick a direction before I can go anywhere in the dojo, which has been a little tricky. First world 'caster choice problems, right?

After debating lots of options, I decided that I wanted to return to a 'caster I was just getting into when Harkevich came along and distracted me: Supreme Kommandant Irusk (i.e. epic Irusk, Irusk2.) Irusk2 is one of the Khador 'casters that you don't hear about a lot, which makes him a little more interesting to work with than the tried-and-true 'casters. At the same time, he doesn't necessarily suffer from the jank factor that makes some of the less played Khador 'casters stay that way.

Join me as I take another look at the Irusk that time forgot. Or, more accurately: the Irusk that players kind of gloss over.
The Best Irusk2 Art

Tuesday, August 5, 2014

Relic Knights - First Game Impressions

After years of waiting and weeks of assembly (due to purchasing probably too many models,) I was finally able to get a legit (i.e. non-starter box game) of Relic Knights in last week!

As this was my first game, this recap will be less about tactics and strategy - I have zero feel for either in this system yet - and more about my impressions after finally trying out the game proper.