Snowpiercer is a movie that reminded me why we all pan for gold in the "now available" section of any given streaming video service: sometimes you find a nugget, and once in a rare while you'll find a vein.
Monday, July 28, 2014
Friday, July 25, 2014
The End of a Hamera
My recent game with Harkevich presented me with several insights on how Cephalyx play (which I plan on elaborating on at a different time,) and it put the final nail in the coffin for me with Harkevich. One needs to be able to recognize when a relationship isn't working out, and my long term fling with Harkevich has to come to an end, if nothing else for my sanity.
Harkevich vs Exulon Thexus - Giving Up Ham
I played a game yesterday against a buddy of mine using Cephalyx. It was a decent game, albeit a bit one sided after the mid point. This game ended up being a tipping point for me, but more about that after the break.
Wednesday, July 23, 2014
Relic Knights - And Then There Were None
After many bourbon fueled hours of trimming flash and gluing, I am happy to finally be able to say that all of my Relic Knights models are assembled.
Well, that's not entirely true. Every faction set from the Kickstarter shipped with a few duplicate sets of models - in pretty much all cases it's extras of the non-character stuff you get in the Battle Box - and those are going to stay in their boxes for the time being. I'm sure I'll want the extra models later for flexibility/alternate cadre builds, but right now I don't have the stomach to glue together duplicates of anything.
I also have Candy, the Prismatic Relic Knight, but she's likewise staying in her box for the near future. The rules for creating a Prismatic/Void based cadre aren't terribly complicated, and I'm sure they're a fun way to make use of models from different factions at the same time, but I want to get some "normal" games in first.
With Shattered Sword Paladins, Doctrine, and Star Nebula Corsairs done, the Noh Empire were the only faction left to assemble. Pictures of the assembled models and impressions after the break.
Well, that's not entirely true. Every faction set from the Kickstarter shipped with a few duplicate sets of models - in pretty much all cases it's extras of the non-character stuff you get in the Battle Box - and those are going to stay in their boxes for the time being. I'm sure I'll want the extra models later for flexibility/alternate cadre builds, but right now I don't have the stomach to glue together duplicates of anything.
I also have Candy, the Prismatic Relic Knight, but she's likewise staying in her box for the near future. The rules for creating a Prismatic/Void based cadre aren't terribly complicated, and I'm sure they're a fun way to make use of models from different factions at the same time, but I want to get some "normal" games in first.
With Shattered Sword Paladins, Doctrine, and Star Nebula Corsairs done, the Noh Empire were the only faction left to assemble. Pictures of the assembled models and impressions after the break.
Monday, July 21, 2014
Critical Hit Games Tournament Recap
This past weekend Critical Hit Games held a 35 point Steamroller tournament. 35 isn't my favorite point level, but I've been wanting to get out and play in more competitive events, so I figured I'd throw my hat in the ring.
The event ended up having a very solid turnout relative to the area and size of the store. 12 players, if I'm remembering correctly, which was enough to fill all of the available tables. Although we had enough players to go for 4 rounds, we ended up calling it after 3 since there was a clear winner (and of course most of us were brain melted by that point and willing to tap out.)
Before I get into any specifics: this was an absolutely excellent event. The PG'er that ran it did an excellent job, especially considering it was his first event. The rounds ran smoothly, the scenarios were clearly marked and set up, the round time was maintained and communicated clearly, and the whole event proceeded along at a nice, steady clip.
On top of that, the players that attended were an awesome bunch of guys to spend an afternoon with. Everyone I interacted with was very pleasant, spirits were high throughout the event, and all of my games were excellent experiences. The quality of players can absolutely make or break an event, and the excellence of everyone involved made this a great one to attend.
With all that out of the way, onto the recap! I'll try to keep it short, but there are 3 rounds worth of games to go through and it's still me and my love of words, so I promise nothing. Lists and game reports after the break.
The event ended up having a very solid turnout relative to the area and size of the store. 12 players, if I'm remembering correctly, which was enough to fill all of the available tables. Although we had enough players to go for 4 rounds, we ended up calling it after 3 since there was a clear winner (and of course most of us were brain melted by that point and willing to tap out.)
Before I get into any specifics: this was an absolutely excellent event. The PG'er that ran it did an excellent job, especially considering it was his first event. The rounds ran smoothly, the scenarios were clearly marked and set up, the round time was maintained and communicated clearly, and the whole event proceeded along at a nice, steady clip.
On top of that, the players that attended were an awesome bunch of guys to spend an afternoon with. Everyone I interacted with was very pleasant, spirits were high throughout the event, and all of my games were excellent experiences. The quality of players can absolutely make or break an event, and the excellence of everyone involved made this a great one to attend.
With all that out of the way, onto the recap! I'll try to keep it short, but there are 3 rounds worth of games to go through and it's still me and my love of words, so I promise nothing. Lists and game reports after the break.
Friday, July 18, 2014
Relic Knights Assembly - One To Go
The assembly continues. Someday I'll be finished, and I look forward to my children's children eventually playing a game with the model's I've assembled. I will glue the last one together on my deathbed.
Thursday, July 17, 2014
Armchair Developer: Helping Out Man-O-War
Every Warmachine release cycle is an intoxicating experience. From the moment a new book is announced the world comes to life with all the possibilities. Every model you feel needs an improvement could finally see salvation; every problem you have may finally have a counter; a beloved warcaster may get a powerful new tool. Its very difficult to not get caught up in at least a little bit of hopeful excitement.
However, with that bliss comes some inevitable level of crushing disappointment. No matter how good a release cycle is, it's never going to be quite as good as you had dreamed it could be. Or, even worse: something you dreamed of actually became real, but it's rules suck or it's model is ugly as sin.
The best release cycles offset that disappointment with general quality. As a Khador player, the Vengeance release cycle contained almost nothing I had been hoping for (an Iron Fang solo was the only item on my list,) but the overall quality of the models is more than high enough (for me, that's "usable and fun" up to "amazing") that I almost don't care that none of my dream additions came through.
I said "almost." Every release cycle, the same dream goes unfulfilled.
However, with that bliss comes some inevitable level of crushing disappointment. No matter how good a release cycle is, it's never going to be quite as good as you had dreamed it could be. Or, even worse: something you dreamed of actually became real, but it's rules suck or it's model is ugly as sin.
The best release cycles offset that disappointment with general quality. As a Khador player, the Vengeance release cycle contained almost nothing I had been hoping for (an Iron Fang solo was the only item on my list,) but the overall quality of the models is more than high enough (for me, that's "usable and fun" up to "amazing") that I almost don't care that none of my dream additions came through.
I said "almost." Every release cycle, the same dream goes unfulfilled.
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