Thursday, July 30, 2015

Painting Log: Ruin

After many months of painting models for someone else, I finally got a chance to sit down and paint something of my own. My time as a mercenary painter served as a fantastic time killer for the next for Khador releases to come out - Ruin and Zerkova2 as a pre-release.

Ruin came out first, so it was the first thing in my queue once I finished up the Pan-O models (not that Ruin wouldn't have been the first model I wanted to paint regardless).

Join me after the break for the finished model, model thoughts, and what's next in the queue.

Tuesday, July 28, 2015

Warmachine: Reckoning - Final Thoughts

Now that we've gone over all the different factions release for Warmachine: Reckoning, lets take a look at the total picture of what the book means for different facets of Warmachine, and the game as a whole.

Join me after the break for the rundown and thoughts.

Thursday, July 23, 2015

Warmachine: Reckoning Review - Mercenaries

Having gone over all of the other factions - Cygnar, Protectorate, Khador, Cryx, and Retribution, we arrive at the final faction in Warmachine: Reckoning. Going by Privateer Press order we have last, but (hopefully) not least: Mercenaries.

Review starts after the break!

Tuesday, July 21, 2015

Warmachine: Reckoning Review - Retribution of Scyrah

We're coming up on the finish line for Warmachine: Reckoning releases. With Cygnar, Protectorate, Khador, and Cryx covered, we next turn our attention to Ios, and the nifty new entries for the Retribution.

Review starts after the break!

Thursday, July 16, 2015

Warmachine: Reckoning Review - Cryx

Three down! We've already gone over the Warmachine: Reckoning releases for Cygnar, Protectorate, and Khador, which means that today we'll be going over the new Cryx entries.

Review starts after the break!

Tuesday, July 14, 2015

Warmachine: Reckoning Review - Khador

So far we've gone over the Cygnar and Protectorate releases in Warmachine: Reckoning. Next up: the Khador releases.

Review starts after the break!

Thursday, July 9, 2015

Warmachine: Reckoning Review - Protectorate of Menoth

Last time, I went over the new Cygnar models in Warmachine: Reckoning. Next on the list is the Protectorate of Menoth and its new shinies. Some of which are incredibly shiny, as they seem to be on fire.

Review starts after the break!

Tuesday, July 7, 2015

Warmachine: Reckoning Review - Cygnar

Now that everyone can either buy a copy of Warmachine: Reckoning or check out the rules in War Room (give or take Haley3, depending on when they sort out the issue with her entry) I think its a good time to do a review of all the entries in Privateer Press' latest Warmachine anthology.

Similar to when I reviewed the model entries in Hordes: Exigence, I'll be (very roughly) rating each entry on three factors:

Efficacy: How well the model does it's "job." If it's a melee model, is it worth throwing into the fray? If its a shooting model, will it hit the broad side of a barn? If its a warcaster/warlock, is it doing cool things to enable your army (or doing the heavy lifting itself)?

Meta Bending: Will this model inspire new list builds, or refine old list builds? Might this become a new list staple?

Coolness: Is the model idea cool? Does it try to do something interesting with it's design (regardless of if it succeeds or not)?

Also similar to last time, I have chosen a random, arbitrary thing that I find amusing to serve as the "star" proxy for each rating. This time around, each model will be rated on a scale of 1 to 5 crazy screaming zombie bird heads (courtesy of Deneghra's new battle engine mount). 

I'll be going through the factions in "PP order" (i.e. as PP lists/prints them everywhere), so lets kick things off after the break with everyone's favorite electric swans!

Thursday, July 2, 2015

Victor Analysis and Theorycraft

Some of the biggest new releases for each faction in Warmachine: Reckoning are the new colossals being introduced. Everyone was surprised when they were announced during the TempleCon 2015 Privateer Press keynote presentation; I don't think anyone expected a second set of colossals so relatively soon after the first set (or, possibly, ever). This second set of colossals was made all the more interesting by being seemingly designed to be slightly more support oriented than the original colossals (some more so than others, though none were advertised as flat out weapons platforms like the Stormwall).

Now that the community has had the final rules for all these new colossals in hand (and have so for a couple of weeks now), everyone is trying to decide what lists these new colossals fit into (if any). Moreover, since the new colossals often bring with them different point totals (all but the Revelator are cheaper than their counterparts, with the Revelator being more expensive) and the likelihood that more players will own two colossals (collectors will end up with one of each, while some new colossals may lend themselves to some "double" builds), this new wave of colossals may usher in a time of more aggressive double, possibly even triple, colossal list use.

Regardless of how they'll be used, now is a great time for each faction that received a new colossal to get back into the lab and see what these new models may have done for their list options. I've been pondering the various benefits, drawbacks, and uses for Victor (the new Khador colossal) since its rules were spoiled during Lock & Load, and I have plenty of thoughts to share. Join me in the dojo, after the break.