This was the first set of book spoilers that almost exclusively came in the form of straight up pictures from the book, so everything listed is as accurate as can be (only accounting for the fact that I may have mis-typed something). Also, since everything came through in one big deluge, this looks to be everything, all at once.
Join me after the break for all of the details on the unknown models in Warmachine: Reckoning!
Cygnar:
Previously Fully Known Models:
Dynamo
New Model Rules:
Major Prime Victoria Haley
(Cygnar Epic Warcaster Unit)
- Major Prime Victoria Haley
SPD: 6STR: 5
MAT: 6
RAT: 5
DEF: 16
ARM: 14
CMD: 8
FOCUS: 8
WJP: +3
Damage: 15
Damage: 15
Feat: Arcane Singularity
The models in this unit currently in this model's control area gain +2 Focus for one turn and immediately gain 2 Focus points.
Spells:
Tactical Supremacy
Temporal Shift
Domination
Weapons:
Echo [Melee]: P+S: 12, Magical Weapon, Reach, Set Defense
Handcannon [Ranged]
Special Rules:
Time Walker: At any point during its unit's activation, this model can spend 2 focus points to add either Haley Past or Haley Future to this unit if that model is not already in play. Place that model within 2" of Haley Prime. The placed model enters play with a number of Focus points equal to it's Focus stat. The placed model cannot activate this turn.
When this model replenishes it's Focus points, this model can receive 2 fewer Focus points per Haley (Past and/or Future). If this model does not receive 2 fewer Focus points for either/both models, remove that model from play.
Replication: Can cast any spell previously cast that turn by either other Haley model.
Warcaster Unit
Officer
Spells:
Repudiate: Cost 2, RNG 10, Offensive. Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. An enemy model maintaining an upkeep spell that expired as a result of Repudiate suffers d3 damage points.
Temporal Flux: Cost 2, RNG Self, Upkeep: NO. While within5" of a model in this unit, friendly models gain +2 DEF and enemy models suffer -2 DEF. Temporal Flux lasts for one round.
Domination (a la Haley2)
Tactical Supremacy (a la Irusk2)
STR: 5
MAT: 6
RAT: 5
DEF: 16
ARM: 14
CMD: 8
Previously Fully Known Models:
Previously Fully Known Models:
New Model Rules:
Obavnik Kommander Zerkova & Reaver Guard
Previously Fully Known Models:
None
Undead
Cull Soul
Flight
Theme List:
Allowed:
Warjacks - Cryx non-character warjacks, Deathjack, Malice, Nightmare
Units - Bane Riders, Mechanithralls, Soulhunters, The Withershadow Combine
Solos - Pistol Wraiths, Skarlock Thrall, Soul Trapper
Battle Engine - Wraith Engine
T1 -
Requirements: Only include listed models
Bonus: Increase FA of Soulhunter units by 1.
T2 -
Requirements: Army 1+ cavalry units.
Bonus: You gain +1 on your starting roll for the game.
T3 -
Requirements: Army includes 3+ solos.
Bonus: Solos in the army gain Advance Deployment.
T4 -
Requirements: The army includes 2+ warjacks with Soul Drive.
Bonus: Reduce the point cost of warjacks with Soul Drive by 1.
(Cryx Thrall Solo)
SPD: 5
STR: 4
MAT: 5
RAT: 3
DEF: 11
ARM: 12
CMD: 5
PC: 1 (for 2 Soul Trappers)
FA: 3
Weapons:
Mechano-Claw [Melee]: P+S 8
Special Rules:
Soul Collector
Soul Transfer (*Action): RNG 5. Target friendly Faction model with Body Count, Cull Soul, Soul Collector, or Soul Taker. IF the model is in range, remove any number of soul tokens from this model and place one soul token on the friendly model for each token removed.
Mercenaries:
Previously Fully Known Models:
The Devil's Shadow Mutineers
Previously Fully Known Models:
Moros
Blade Shield
Riposte
Theme List:
Allowed:
Warjacks - Retribution non-character myrmidons
Units - Houseguard units, Mage Hunter Infiltrators, Stormfall Archers
Solos - Arcanists, Ghost Snipers, Houseguard solos, Soulless solos, Narn Mage Hunter of Ios, Sylys Wyshnalyrr
T1 -
Requirements: Only include listed models
Bonus: Solos gain Advance Deployment.
T2 -
Requirements: Army includes 2+ Houseguard Halberdier units.
Bonus: Add a UA to one Houseguard Halberdier unit free of cost. This UA ignores FA restrictions.
T3 -
Requirements: Army includes 1+ Mage Hunter Infiltrator units.
Bonus: You gain +1 on your starting roll for the game.
T4 -
Requirements: The army includes 3+ warjacks.
Bonus: Friendly models/units can begin the game affected by Thyron's upkeep spells. these spells and their targets must be declared before either player sets up models. Thyron does not pay focus to upkeep these spells during your first turn.
SPD: 6
STR: 6
MAT: 6
RAT: 3
DEF: 13
ARM: 13
CMD: 5
When this model replenishes it's Focus points, this model can receive 2 fewer Focus points per Haley (Past and/or Future). If this model does not receive 2 fewer Focus points for either/both models, remove that model from play.
Replication: Can cast any spell previously cast that turn by either other Haley model.
Warcaster Unit
Officer
Spells:
Repudiate: Cost 2, RNG 10, Offensive. Enemy upkeep spells and animi on the model/unit directly hit by Repudiate immediately expire. An enemy model maintaining an upkeep spell that expired as a result of Repudiate suffers d3 damage points.
Temporal Flux: Cost 2, RNG Self, Upkeep: NO. While within5" of a model in this unit, friendly models gain +2 DEF and enemy models suffer -2 DEF. Temporal Flux lasts for one round.
Domination (a la Haley2)
Tactical Supremacy (a la Irusk2)
- Haley Past
SPD: 6STR: 5
MAT: 6
RAT: 5
DEF: 16
ARM: 14
CMD: 8
FOCUS: 4
Damage: 5
Damage: 5
Spells:
Force Hammer (a la Nemo3)
Chain Blast (a la Stryker3)
Weapons:
Telekinetic Strike [Melee]: P+S 10, Magical, Reach
Special Rules:
Raw Talent: This model gains an additional die on it's damage rolls.
Time Projection: This model is not a warcaster but has the following warcaster special rules: Control Area, Focus Manipulation, Power Field, and Spellcaster. During your Control Phase, this model can allocate Focus poitns to warjacks in Haley Prime's battlegroup that are in her control area. This model can channel spells through warjacks in Haley Prime's battlegroup with the arc node advantage that are in her control area.
Incorporeal
STR: 5
MAT: 6
RAT: 5
DEF: 16
ARM: 14
CMD: 8
Protectorate of Menoth:Time Projection: This model is not a warcaster but has the following warcaster special rules: Control Area, Focus Manipulation, Power Field, and Spellcaster. During your Control Phase, this model can allocate Focus poitns to warjacks in Haley Prime's battlegroup that are in her control area. This model can channel spells through warjacks in Haley Prime's battlegroup with the arc node advantage that are in her control area.
Incorporeal
- Haley Future
SPD: 6STR: 5
MAT: 6
RAT: 5
DEF: 16
ARM: 14
CMD: 8
FOCUS: 4
Damage: 5
Spells:
Revive (a la Testament of Menoth)
Ghost Walk (a la Denny1)
Weapons:
Phase Bolt [Ranged]: RNG 10, ROF 3, POW 13, Magical
Special Rules:
Granted: True Sight
Time Projection
Incorporeal
Theme List:
Allowed:
Warjacks - Cygnar non-character warjacks, Thorn
Units - Field Mechaniks, Long Gunner Infantry, Trencher Units
Solos - Journeyman Warcaster, Trencher solos
T1 -
Requirements: Only include listed models
Bonus: Can begin the game with Haley Past and/or Haley Future in play. Can redeploy one friendly unit for each other Haley you begin the game with.
T2 -
Requirements: Army includes three or more Trencher units.
Bonus: Reduce the cost of Trencher units by 1.
T3 -
Requirements: Army includes 1+ Trencher Commando units.
Bonus: Units in the army gain Prowl during the first round of the game.
T4 -
Requirements: Haley's battlegroup includes two warjacks with the Arc Node advantage.
Bonus: During your first turn, models in Haley's battlegroup gain +2 SPD.
Hurricane:
(Cygnar Colossal)
SPD: 5
STR: 17
MAT: 6
RAT: 6
DEF: 10
ARM: 19
PC: 18
FA: 2
Damage Boxes: 56 (28/28)
Weapons:
- Left Field of Fire:
Storm Emitter [Ranged]: RNG 12, ROF 1, POW 16, Damage Type: Electricity,
- Stormwind: Enemy models hit are pushed d6" directly away from the attacking model.
Cannon [Ranged]: RNG 14, ROF 1, AOE 4, POW 13
Shock Fist [Melee]: P+S 20, Open Fist
- Cortex Damage: When a warjack is hit by this weapon, it suffers 1 damage point to it's first available Cortex system box.
- Right Field of Fire:
Storm Emitter [Ranged]: RNG 12, ROF 1, POW 16, Damage Type: Electricity,
- Stormwind: Enemy models hit are pushed d6" directly away from the attacking model.
Cannon [Ranged]: RNG 14, ROF 1, AOE 4, POW 13
Shock Fist [Melee]: P+S 20, Open Fist
- Cortex Damage: When a warjack is hit by this weapon, it suffers 1 damage point to it's first available Cortex system box.
Special Rules:
Turbulence: models activating within 10" of this model lose Flight for one round.
Lightning Immunity
Arc Node
Ace:
Cygnar Character Light Warjack
SPD: 6
STR: 7
MAT: 6
RAT: 7
DEF: 14
ARM: 15
PC: 7
FA: C
Damage Boxes: 24
Weapons:
Rune Shot Cannon [Ranged]: RNG 14, ROF 1, POW 12, Magical Weapon
Battle Axe [Melee]: P+S 11
Special Rules:
Affinity [Caine]: When Ace makes a normal Rune Shot Cannon attack while within Caine's control area, choose one of the following Rune Shot abilities:
- Shadow Fire (a la Taeryn di la Rovissi)
- Thunderbolt (a la ATGM)
- Trick Shot (same as the Magic Bullet spell, but only POW 10 on the secondary hit)
Infiltrate: Once per game during it's activation, this model can use Infiltrate. This model gains Stealth. While it's controlling warcaster is B2B with this model, that warcaster also gains Stealth. Infiltrate lasts one round.
Special Issue [Caine]
True Sight
Advance Deployment
Pathfinder
Trench Buster:
(Cygnar Ogrun Trencher Solo)
SPD: 6
STR: 9
MAT: 7
RAT: 5
DEF: 13
ARM: 17
CMD: 9
PC: 3
Damage: 8
FA: 2
Weapons:
Cinder Bomber [Ranged]: RNG 10, ROF 1, AOE 3, POW 14. Damage Type: Fire, Arcing Fire
- Smoke: This weapon's AOE is a cloud effect that remains in play for one round.
Bayonet [Melee]: P+S 13
Assault Shield [Melee]: P+S 11
Special Rules:
Assault
Flank [Trencher]
Girded
Advanced Deployment
Tough
Time Projection
Incorporeal
Theme List:
Allowed:
Warjacks - Cygnar non-character warjacks, Thorn
Units - Field Mechaniks, Long Gunner Infantry, Trencher Units
Solos - Journeyman Warcaster, Trencher solos
T1 -
Requirements: Only include listed models
Bonus: Can begin the game with Haley Past and/or Haley Future in play. Can redeploy one friendly unit for each other Haley you begin the game with.
T2 -
Requirements: Army includes three or more Trencher units.
Bonus: Reduce the cost of Trencher units by 1.
T3 -
Requirements: Army includes 1+ Trencher Commando units.
Bonus: Units in the army gain Prowl during the first round of the game.
T4 -
Requirements: Haley's battlegroup includes two warjacks with the Arc Node advantage.
Bonus: During your first turn, models in Haley's battlegroup gain +2 SPD.
Hurricane:
(Cygnar Colossal)
SPD: 5
STR: 17
MAT: 6
RAT: 6
DEF: 10
ARM: 19
PC: 18
FA: 2
Damage Boxes: 56 (28/28)
Weapons:
- Left Field of Fire:
Storm Emitter [Ranged]: RNG 12, ROF 1, POW 16, Damage Type: Electricity,
- Stormwind: Enemy models hit are pushed d6" directly away from the attacking model.
Cannon [Ranged]: RNG 14, ROF 1, AOE 4, POW 13
Shock Fist [Melee]: P+S 20, Open Fist
- Cortex Damage: When a warjack is hit by this weapon, it suffers 1 damage point to it's first available Cortex system box.
- Right Field of Fire:
Storm Emitter [Ranged]: RNG 12, ROF 1, POW 16, Damage Type: Electricity,
- Stormwind: Enemy models hit are pushed d6" directly away from the attacking model.
Cannon [Ranged]: RNG 14, ROF 1, AOE 4, POW 13
Shock Fist [Melee]: P+S 20, Open Fist
- Cortex Damage: When a warjack is hit by this weapon, it suffers 1 damage point to it's first available Cortex system box.
Special Rules:
Turbulence: models activating within 10" of this model lose Flight for one round.
Lightning Immunity
Arc Node
Ace:
Cygnar Character Light Warjack
SPD: 6
STR: 7
MAT: 6
RAT: 7
DEF: 14
ARM: 15
PC: 7
FA: C
Damage Boxes: 24
Weapons:
Rune Shot Cannon [Ranged]: RNG 14, ROF 1, POW 12, Magical Weapon
Battle Axe [Melee]: P+S 11
Special Rules:
Affinity [Caine]: When Ace makes a normal Rune Shot Cannon attack while within Caine's control area, choose one of the following Rune Shot abilities:
- Shadow Fire (a la Taeryn di la Rovissi)
- Thunderbolt (a la ATGM)
- Trick Shot (same as the Magic Bullet spell, but only POW 10 on the secondary hit)
Infiltrate: Once per game during it's activation, this model can use Infiltrate. This model gains Stealth. While it's controlling warcaster is B2B with this model, that warcaster also gains Stealth. Infiltrate lasts one round.
Special Issue [Caine]
True Sight
Advance Deployment
Pathfinder
Trench Buster:
(Cygnar Ogrun Trencher Solo)
SPD: 6
STR: 9
MAT: 7
RAT: 5
DEF: 13
ARM: 17
CMD: 9
PC: 3
Damage: 8
FA: 2
Weapons:
Cinder Bomber [Ranged]: RNG 10, ROF 1, AOE 3, POW 14. Damage Type: Fire, Arcing Fire
- Smoke: This weapon's AOE is a cloud effect that remains in play for one round.
Bayonet [Melee]: P+S 13
Assault Shield [Melee]: P+S 11
Special Rules:
Assault
Flank [Trencher]
Girded
Advanced Deployment
Tough
Previously Fully Known Models:
None
New Model Rules:
(Protectorate Paladin Warcaster)
SPD: 5
STR: 8
MAT: 8
RAT: 4
DEF: 13
ARM: 18
CMD: 10
SPD: 5
STR: 8
MAT: 8
RAT: 4
DEF: 13
ARM: 18
CMD: 10
FOCUS: 6
WJP: 6
Damage: 19
Damage: 19
Feat: Bastion of Faith
While in Durst's control area, warjacks in Durst's battlegroup gain +5 ARM. When a friendly Faction warrior model in Durst's control area is directly hit during your opponent's turn while B2B with a warjack in Durst's battlegroup, you can choose to have the warjack directly hit instead. The warjack is automatically hit and suffers all damage and effects. Bastion of Faith lasts for one round.
Spells:
Boundless Charge (a la Sorscha1)
Cleansing Fire (a la Kreoss1)
Deflection (a la Nemo1)
Hallowed Avenger (a la Testament of Menoth)
Wall of Steel: Cost 2, RNG Self, AOE CTRL, Upkeep: Yes. While in this model's control area and B2B with one or more models in this model's battlegroup, models in this model's battlegroup cannot be knocked down and gain +2 DEF.
Cleansing Fire (a la Kreoss1)
Deflection (a la Nemo1)
Hallowed Avenger (a la Testament of Menoth)
Wall of Steel: Cost 2, RNG Self, AOE CTRL, Upkeep: Yes. While in this model's control area and B2B with one or more models in this model's battlegroup, models in this model's battlegroup cannot be knocked down and gain +2 DEF.
Weapons:
Recompense [Melee]: P+S 15, Reach, Magical, Weaponmaster
- Eruption of Ash (a la Thagrosh1's weapon)
- Eruption of Ash (a la Thagrosh1's weapon)
Special Rules:
Rampart Guardian Stance: During it's activation, this model can forfeit it's movement or action to gain Cornerstone for one round (A model with Cornerstone cannot be knocked down, placed, pushed, or made stationary, and friendly models B2B with a model with Cornerstone cannot be knocked down, placed, pushed, or made stationary).
Retaliatory Strike: When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one normal melee attack against that model. This model can make one Retaliatory Strike per turn.
Theme List:
Allowed:
Warjacks - Protectorate non-character warjacks
Units - Choirs of Menoth, Paladin units, Temple Flameguard
Solos - Paladin solos, Temple Flameguard solos, Vassal solos
T1 -
Requirements: Only include listed models
Bonus: For each unit in the army, increase FA of Paladin of the Order of the Wall solos by 1.
T2 -
Requirements: Army includes 1+ Temple Flameguard units.
Bonus: Add a UA to one Temple Flameguard unit free of cost. This UA ignores FA restrictions.
T3 -
Requirements: Army includes High Paladin Dartan Vilmon.
Bonus: Paladin solos gain Advanced Move.
T4 -
Requirements: Army includes 2+ warjacks with the Shield advantage.
Bonus: Warjacks with the Shield advantage are automatically allocated 1 focus point during your first Control Phase.
Retaliatory Strike: When this model is hit by a melee attack made by an enemy model during your opponent's turn, after the attack is resolved this model can immediately make one normal melee attack against that model. This model can make one Retaliatory Strike per turn.
Theme List:
Allowed:
Warjacks - Protectorate non-character warjacks
Units - Choirs of Menoth, Paladin units, Temple Flameguard
Solos - Paladin solos, Temple Flameguard solos, Vassal solos
T1 -
Requirements: Only include listed models
Bonus: For each unit in the army, increase FA of Paladin of the Order of the Wall solos by 1.
T2 -
Requirements: Army includes 1+ Temple Flameguard units.
Bonus: Add a UA to one Temple Flameguard unit free of cost. This UA ignores FA restrictions.
T3 -
Requirements: Army includes High Paladin Dartan Vilmon.
Bonus: Paladin solos gain Advanced Move.
T4 -
Requirements: Army includes 2+ warjacks with the Shield advantage.
Bonus: Warjacks with the Shield advantage are automatically allocated 1 focus point during your first Control Phase.
Revelator:
(Protectorate Colossal)
SPD: 4
STR: 17
MAT: 6
RAT: 5
DEF: 8
ARM: 19
PC: 19
FA: 2
Damage Boxes: 60 (30/30)
Weapons:
- Left Field of Fire:
Conflagrator [Ranged]: RNG 10, ROF 1, AOE 4, POW 15, Damage Type: Fire
- Burning Earth: On a direct hit against an enemy model, this attack's AOE remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 12 fire damage roll and the Fire continuous effect.
Light Bringer [Ranged]: RNG 14, ROF 1, POW 12, Damage Type: Fire
- Radiance: A model hit by this weapon loses Camouflage and Stealth for one round.
Fist [Melee]: P+S 20, Open Fist
- Right Field of Fire:
Conflagrator [Ranged]: RNG 10, ROF 1, AOE 4, POW 15, Damage Type: Fire
- Burning Earth: On a direct hit against an enemy model, this attack's AOE remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 12 fire damage roll and the Fire continuous effect.
Light Bringer [Ranged]: RNG 14, ROF 1, POW 12, Damage Type: Fire
- Radiance: A model hit by this weapon loses Camouflage and Stealth for one round.
Fist [Melee]: P+S 20, Open Fist
Special Rules:
Feretory: This model ignores Concealment, Camouflage, and Stealth. Additional this model's weapons gain Magical Weapon. While it's S system is disabled, this model loses the benefits of Feretory.
Hand of Vengeance:
(Protectorate Character Heavy Warjack)
SPD: 5
STR: 11
MAT: 7
RAT: 5
DEF: 10
ARM: 19
PC: 10
FA: C
Damage Boxes: 32
Weapons:
Immolator Cannon [Ranged]: RNG SP8, ROF 1, POW 14, Damage Type: Fire, Continuous Effect: Fire
Flame of Truth [Melee]: P+S 18, Reach, Critical Fire
- Flame Burst (a la Cinerators)
Special Rules:
Affinity [Feora]: While in Feora's control area, this model gains boosted ranged attack rolls.
Blazing Wrath: This model can charge without spending focus or being forced if its charge target is suffering the Fire continuous effect.
Fuel for the Flames: When a model suffers a Fire damage roll with within 5" of this model, add +2 to the roll.
Special Issue [Feora]
Immunity: Fire
Purifier:
(Protectorate Light Warjack)
SPD: 5
STR: 9
MAT: 6
RAT: 4
DEF: 13
ARM: 16
PC: 5
FA: U
Damage Boxes: 26
Weapons:
Immolator [Melee] (x2): P+S 13, Chain Weapon
- Chain Attack: Combustion
Special Rules:
Immunity: Fire
Overtake
Flame Trail: When this model advances into B2B contact with an enemy model during it's activation, the enemy model suffers the Fire continuous effect.
Pyrrhus, Flameguard Commander:
(Protectorate Temple Flameguard Character Solo)
SPD: 6
STR: 7
MAT: 7
RAT: 4
DEF: 15
ARM: 15
CMD: 9
PC: 3
Damage: 5
FA: C
Weapons:
Flame Spear [Melee]: P+S 12, Reach, Weapon Master, Set Defense
Shield [Melee]: P+S 8, Weapon Master, Beat Back
Special Rules:
Impenetrable Shield: While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.
Leadership [Temple Flameguard]: Friendly Temple Flameguard models activating while in this model's command range gain Relentless Charge that activation.
Rapid Strike
Relentless Charge
Unyielding
Commander
Fearless
Tough
Khador:(Protectorate Colossal)
SPD: 4
STR: 17
MAT: 6
RAT: 5
DEF: 8
ARM: 19
PC: 19
FA: 2
Damage Boxes: 60 (30/30)
Weapons:
- Left Field of Fire:
Conflagrator [Ranged]: RNG 10, ROF 1, AOE 4, POW 15, Damage Type: Fire
- Burning Earth: On a direct hit against an enemy model, this attack's AOE remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 12 fire damage roll and the Fire continuous effect.
Light Bringer [Ranged]: RNG 14, ROF 1, POW 12, Damage Type: Fire
- Radiance: A model hit by this weapon loses Camouflage and Stealth for one round.
Fist [Melee]: P+S 20, Open Fist
- Right Field of Fire:
Conflagrator [Ranged]: RNG 10, ROF 1, AOE 4, POW 15, Damage Type: Fire
- Burning Earth: On a direct hit against an enemy model, this attack's AOE remains in play for one round. Models entering or ending their activations in the AOE suffer a POW 12 fire damage roll and the Fire continuous effect.
Light Bringer [Ranged]: RNG 14, ROF 1, POW 12, Damage Type: Fire
- Radiance: A model hit by this weapon loses Camouflage and Stealth for one round.
Fist [Melee]: P+S 20, Open Fist
Special Rules:
Feretory: This model ignores Concealment, Camouflage, and Stealth. Additional this model's weapons gain Magical Weapon. While it's S system is disabled, this model loses the benefits of Feretory.
Hand of Vengeance:
(Protectorate Character Heavy Warjack)
SPD: 5
STR: 11
MAT: 7
RAT: 5
DEF: 10
ARM: 19
PC: 10
FA: C
Damage Boxes: 32
Weapons:
Immolator Cannon [Ranged]: RNG SP8, ROF 1, POW 14, Damage Type: Fire, Continuous Effect: Fire
Flame of Truth [Melee]: P+S 18, Reach, Critical Fire
- Flame Burst (a la Cinerators)
Special Rules:
Affinity [Feora]: While in Feora's control area, this model gains boosted ranged attack rolls.
Blazing Wrath: This model can charge without spending focus or being forced if its charge target is suffering the Fire continuous effect.
Fuel for the Flames: When a model suffers a Fire damage roll with within 5" of this model, add +2 to the roll.
Special Issue [Feora]
Immunity: Fire
Purifier:
(Protectorate Light Warjack)
SPD: 5
STR: 9
MAT: 6
RAT: 4
DEF: 13
ARM: 16
PC: 5
FA: U
Damage Boxes: 26
Weapons:
Immolator [Melee] (x2): P+S 13, Chain Weapon
- Chain Attack: Combustion
Special Rules:
Immunity: Fire
Overtake
Flame Trail: When this model advances into B2B contact with an enemy model during it's activation, the enemy model suffers the Fire continuous effect.
Pyrrhus, Flameguard Commander:
(Protectorate Temple Flameguard Character Solo)
SPD: 6
STR: 7
MAT: 7
RAT: 4
DEF: 15
ARM: 15
CMD: 9
PC: 3
Damage: 5
FA: C
Weapons:
Flame Spear [Melee]: P+S 12, Reach, Weapon Master, Set Defense
Shield [Melee]: P+S 8, Weapon Master, Beat Back
Special Rules:
Impenetrable Shield: While this model is B2B with one or more friendly Temple Flameguard models, it does not suffer damage from non-magical melee or ranged attacks.
Leadership [Temple Flameguard]: Friendly Temple Flameguard models activating while in this model's command range gain Relentless Charge that activation.
Rapid Strike
Relentless Charge
Unyielding
Commander
Fearless
Tough
Previously Fully Known Models:
Obavnik Kommander Zerkova & Reaver Guard
(Khador Epic Warcaster Unit)
- Obavnik Kommander Zerkova
SPD: 6
STR: 5
MAT: 6
RAT: 5
DEF: 15
ARM: 15
CMD: 9
SPD: 6
STR: 5
MAT: 6
RAT: 5
DEF: 15
ARM: 15
CMD: 9
FOCUS: 7
WJP: 4
Damage: 16
Damage: 16
Feat: Arcane Convergence
Each friendly Faction model currently in Zerkova's control area can immediately cast one spell without spending Focus, performing a special action, or performing a special attack.
Spells:
Banishing Ward (a la Zerkova1)
Dissolution Bolt (a la Lucant)
Hoarfrost (a la Vayl1)
Occult Whispers: Cost 3, RNG Self, AOE CTRL, Upkeep: No. While in this model's control area, friendly Faction models gain an additional die on their magic attack rolls this turn.
Sacrificial Lamb (a la The High Reclaimer)
Telgesh Mark (a la Fiona the Black)
Dissolution Bolt (a la Lucant)
Hoarfrost (a la Vayl1)
Occult Whispers: Cost 3, RNG Self, AOE CTRL, Upkeep: No. While in this model's control area, friendly Faction models gain an additional die on their magic attack rolls this turn.
Sacrificial Lamb (a la The High Reclaimer)
Telgesh Mark (a la Fiona the Black)
Weapons:
Orgoth Blade [Melee]: P+S 12, Magical
- Blessed
- Blessed
Special Rules:
Greylord: This model is a Greylord model
Inspiration [Greylord]: Friendly Greylord models/units in this models command range never flee and immediately rally.
Sacred Ward
Self-Sacrifice (a la Kreilstone)
Warcaster Unit
Officer
Immunity: Cold
Inspiration [Greylord]: Friendly Greylord models/units in this models command range never flee and immediately rally.
Sacred Ward
Self-Sacrifice (a la Kreilstone)
Warcaster Unit
Officer
Immunity: Cold
- Reaver Guard
SPD: 6
STR: 7
MAT: 7
RAT: 4
DEF: 13
ARM: 15
CMD: 7
Damage: 5
STR: 7
MAT: 7
RAT: 4
DEF: 13
ARM: 15
CMD: 7
Damage: 5
Weapons:
Fell Axe [Melee]: P+S 12, Reach, Magical, Weapon Master
Special Rules:
Doom Reaver: This model is a Doom Reaver model.
Berserk
Counter Charge
Sacred Ward
Silence
Abomination
Fearless
Theme List:
Allowed:
Warjacks - Khador non-character warjacks
Units - Doom Reaver units, Greylord units, Winter Guard units
Solos - Doom Reaver solos, Greylord solos
T1 -
Requirements: Only include listed models
Bonus: Army can include up to one Mercenary unit if the unit includes Koldun Kapitan Valachev.
T2 -
Requirements: Army includes 2+ Greylord units.
Bonus: For each Greylord unit, one warjack gains Advanced Move.
T3 -
Requirements: Army includes Koldun Kapitan Valachev, and his unit includes at least one other model with Magic Ability.
Bonus: You gain +1 on your starting roll for the game.
T4 -
Requirements: Army includes 2+ warjacks.
Bonus: For every 2 warjacks in the army, add one Koldun Lord solo free of cost. This solo does not count towards FA restrictions.
Berserk
Counter Charge
Sacred Ward
Silence
Abomination
Fearless
Theme List:
Allowed:
Warjacks - Khador non-character warjacks
Units - Doom Reaver units, Greylord units, Winter Guard units
Solos - Doom Reaver solos, Greylord solos
T1 -
Requirements: Only include listed models
Bonus: Army can include up to one Mercenary unit if the unit includes Koldun Kapitan Valachev.
T2 -
Requirements: Army includes 2+ Greylord units.
Bonus: For each Greylord unit, one warjack gains Advanced Move.
T3 -
Requirements: Army includes Koldun Kapitan Valachev, and his unit includes at least one other model with Magic Ability.
Bonus: You gain +1 on your starting roll for the game.
T4 -
Requirements: Army includes 2+ warjacks.
Bonus: For every 2 warjacks in the army, add one Koldun Lord solo free of cost. This solo does not count towards FA restrictions.
Victor:
(Khador Colossal)
SPD: 4
STR: 18
MAT: 6
RAT: 4
DEF: 7
ARM: 20
PC: 18
FA: 2
Damage Boxes: 62 (31/31)
Weapons:
- Superstructure:
Siege Mortar [Ranged]: RNG 20, ROF 1, AOE 5, POW 15
- Ammo Types: Each time this model makes a normal Siege Mortar attack, choose one of the following abilities:
- Crater
- Flare
- Incendiary: This attack causes fire damage, and models hit suffer the Fire continuous effect.
Arcing Fire
Inaccurate
Minimum Range [6]
- Left Field of Fire:
Autocannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3]
- Flak Fire: This model gains an additional die on attack rolls with this weapon against models with Flight.
Fist [Melee]: P+S 22, Open Fist
- Right Field of Fire:
Autocannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3]
- Flak Fire: This model gains an additional die on attack rolls with this weapon against models with Flight.
Fist [Melee]: P+S 22, Open Fist
Special Rules:
N/A
Mad Dog:
(Khador Heavy Warjack)
SPD: 4
STR: 11
MAT: 5
RAT: 3
DEF: 11
ARM: 18
PC: 5
Damage Boxes: 31
Weapons:
Hammer Spike [Melee] (x2): P+S 14
Special Rules:
Crusher: This model gains an additional die on trample attack rolls and can make trample power attacks without spending focus
Aggressive
Jury-Rigged [SPD]
Unstable
Rager:
(Khador Heavy Warjack)
SPD: 4
STR: 11
MAT: 5
RAT: 3
DEF: 11
ARM: 18
PC: 6
Damage Boxes: 31
Weapons:
Shield Cannon [Ranged]: RNG 8, ROF 1, POW 15
Shield [Melee]: P+S 12, Shield
Gladius [Melee]: P+S 15
Special Rules:
Aggressive
Shield Guard
Unstable
Cryx:(Khador Colossal)
SPD: 4
STR: 18
MAT: 6
RAT: 4
DEF: 7
ARM: 20
PC: 18
FA: 2
Damage Boxes: 62 (31/31)
Weapons:
- Superstructure:
Siege Mortar [Ranged]: RNG 20, ROF 1, AOE 5, POW 15
- Ammo Types: Each time this model makes a normal Siege Mortar attack, choose one of the following abilities:
- Crater
- Flare
- Incendiary: This attack causes fire damage, and models hit suffer the Fire continuous effect.
Arcing Fire
Inaccurate
Minimum Range [6]
- Left Field of Fire:
Autocannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3]
- Flak Fire: This model gains an additional die on attack rolls with this weapon against models with Flight.
Fist [Melee]: P+S 22, Open Fist
- Right Field of Fire:
Autocannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3]
- Flak Fire: This model gains an additional die on attack rolls with this weapon against models with Flight.
Fist [Melee]: P+S 22, Open Fist
Special Rules:
N/A
Mad Dog:
(Khador Heavy Warjack)
SPD: 4
STR: 11
MAT: 5
RAT: 3
DEF: 11
ARM: 18
PC: 5
Damage Boxes: 31
Weapons:
Hammer Spike [Melee] (x2): P+S 14
Special Rules:
Crusher: This model gains an additional die on trample attack rolls and can make trample power attacks without spending focus
Aggressive
Jury-Rigged [SPD]
Unstable
Rager:
(Khador Heavy Warjack)
SPD: 4
STR: 11
MAT: 5
RAT: 3
DEF: 11
ARM: 18
PC: 6
Damage Boxes: 31
Weapons:
Shield Cannon [Ranged]: RNG 8, ROF 1, POW 15
Shield [Melee]: P+S 12, Shield
Gladius [Melee]: P+S 15
Special Rules:
Aggressive
Shield Guard
Unstable
Previously Fully Known Models:
None
New Model Rules:
Deneghra, The Soul Weaver
(Cryx Epic Cavalry Battle Engine Warcaster)
SPD: 9
STR: 5
MAT: 6
RAT: 4
DEF: 15
ARM: 16
CMD: 9
STR: 5
MAT: 6
RAT: 4
DEF: 15
ARM: 16
CMD: 9
FOCUS: 7
WJP: +4
Damage: 18
Damage: 18
Feat: Hell Gate
Deneghra immediately gains seven soul tokens.
Spells:
Mortality
Scourge
Grave Wind
Ghost Walk
Weapons:
Venomous Breath [Ranged]: RNG SP8, ROF 1, POW 10, Damage Type: Corrosion, Continuous Effect: Corrosion
Malefactor [Melee]: P+S 13, Reach, Magical Weapon
Barbed Tail [Mount]: POW 12
Malefactor [Melee]: P+S 13, Reach, Magical Weapon
Barbed Tail [Mount]: POW 12
Special Rules:
Soul Mastery: Anytime during its activation, this model can spend soul tokens for the following effects. Each use of a Soul Mastery effect costs one soul token.
- Arcane Spirits: This model can cast a spell with COST 3 or less without spending focus.
- Vengeful Spirits: Choose a warjack in this model's battlegroup that is in its CMD range. The warjack is allocated up to 3 focus points.
Soul Weaver: During it's activation, this model can choose one friendly model its CMD range with Body Count, Cull Soul, Soul Collector, or Soul Taker. Remove any number of soul tokens from the chosen model and place one soul token on this model for each token removed.
- Arcane Spirits: This model can cast a spell with COST 3 or less without spending focus.
- Vengeful Spirits: Choose a warjack in this model's battlegroup that is in its CMD range. The warjack is allocated up to 3 focus points.
Soul Weaver: During it's activation, this model can choose one friendly model its CMD range with Body Count, Cull Soul, Soul Collector, or Soul Taker. Remove any number of soul tokens from the chosen model and place one soul token on this model for each token removed.
Undead
Cull Soul
Flight
Theme List:
Allowed:
Warjacks - Cryx non-character warjacks, Deathjack, Malice, Nightmare
Units - Bane Riders, Mechanithralls, Soulhunters, The Withershadow Combine
Solos - Pistol Wraiths, Skarlock Thrall, Soul Trapper
Battle Engine - Wraith Engine
T1 -
Requirements: Only include listed models
Bonus: Increase FA of Soulhunter units by 1.
T2 -
Requirements: Army 1+ cavalry units.
Bonus: You gain +1 on your starting roll for the game.
T3 -
Requirements: Army includes 3+ solos.
Bonus: Solos in the army gain Advance Deployment.
T4 -
Requirements: The army includes 2+ warjacks with Soul Drive.
Bonus: Reduce the point cost of warjacks with Soul Drive by 1.
Sepulcher:
(Cryx Colossal)
SPD: 5
STR: 15
MAT: 6
RAT: 5
DEF: 10
ARM: 19
PC: 18
FA: 2
Damage Boxes: 58 (29/29)
Weapons:
-Superstructure:
Desolator [Ranged]: RNG 13, ROF 1, AOE 5, POW 13
- Arcing Fire
- Critical Paralysis
- Left Field of Fire:
Spiker [Ranged]: RNG 11, ROF 2, POW 13
- Burst Fire
- Swivel: When declaring and resolving attacks with this weapon this model can target and draw line of sight to models in its field of fire or its back arc.
Harvester [Melee]: P+S 18, Open Fist
- Chain Strike
- Chain Weapon
- Pull
- Right Field of Fire:
Little Gun (ranged):
Fist (melee):
Special Rules:
Necro-Industry: Once per turn during its activation, you can remove corpse tokens from this model to add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be place in formation and within 3" of this model.
Amphibious
Body Snatcher
Barathrum:
(Cryx Character Helljack)
SPD: 6
STR: 10
MAT: 8
RAT: 5
DEF: 13
ARM: 17
PC: 10
FA: C
Damage Boxes: 28
Weapons:
Talon [Melee] (x2): P+S 17
- Feedback
Tusks [Melee]: P+S 12
Special Rules:
Advanced Deploy
Terror
Counter Charge
Dig In (*Action)
Drag Below (a la Razor Worm)
Soul Drive
Special Issue [Terminus]
Shrike:
(Cryx Bonejack)
SPD: 7
STR: 7
MAT: 7
RAT: 4
DEF: 16
ARM: 13
PC: 4
FA: U
Damage Boxes: 18
Weapons:
Vicious Beak [Melee]: P+S 11
Wing Blades [Melee]: P+S 11
- Threshing Blades (a la Razorwing Griffon)
Special Rules:
Blade Rush (a la Razorwing Griffon)
Flight
Power Attack Trample: This model can make trample power attacks.
Soul Trapper:
(Cryx Colossal)
SPD: 5
STR: 15
MAT: 6
RAT: 5
DEF: 10
ARM: 19
PC: 18
FA: 2
Damage Boxes: 58 (29/29)
Weapons:
-Superstructure:
Desolator [Ranged]: RNG 13, ROF 1, AOE 5, POW 13
- Arcing Fire
- Critical Paralysis
- Left Field of Fire:
Spiker [Ranged]: RNG 11, ROF 2, POW 13
- Burst Fire
- Swivel: When declaring and resolving attacks with this weapon this model can target and draw line of sight to models in its field of fire or its back arc.
Harvester [Melee]: P+S 18, Open Fist
- Chain Strike
- Chain Weapon
- Pull
- Right Field of Fire:
Little Gun (ranged):
Fist (melee):
Special Rules:
Necro-Industry: Once per turn during its activation, you can remove corpse tokens from this model to add models to a friendly Mechanithrall unit. You can remove up to three corpse tokens to add one Grunt per token removed, or you can remove three corpse tokens to add one Brute Thrall. Added models must be place in formation and within 3" of this model.
Amphibious
Body Snatcher
Barathrum:
(Cryx Character Helljack)
SPD: 6
STR: 10
MAT: 8
RAT: 5
DEF: 13
ARM: 17
PC: 10
FA: C
Damage Boxes: 28
Weapons:
Talon [Melee] (x2): P+S 17
- Feedback
Tusks [Melee]: P+S 12
Special Rules:
Advanced Deploy
Terror
Counter Charge
Dig In (*Action)
Drag Below (a la Razor Worm)
Soul Drive
Special Issue [Terminus]
Shrike:
(Cryx Bonejack)
SPD: 7
STR: 7
MAT: 7
RAT: 4
DEF: 16
ARM: 13
PC: 4
FA: U
Damage Boxes: 18
Weapons:
Vicious Beak [Melee]: P+S 11
Wing Blades [Melee]: P+S 11
- Threshing Blades (a la Razorwing Griffon)
Special Rules:
Blade Rush (a la Razorwing Griffon)
Flight
Power Attack Trample: This model can make trample power attacks.
Soul Trapper:
SPD: 5
STR: 4
MAT: 5
RAT: 3
DEF: 11
ARM: 12
CMD: 5
PC: 1 (for 2 Soul Trappers)
FA: 3
Weapons:
Mechano-Claw [Melee]: P+S 8
Special Rules:
Soul Collector
Soul Transfer (*Action): RNG 5. Target friendly Faction model with Body Count, Cull Soul, Soul Collector, or Soul Taker. IF the model is in range, remove any number of soul tokens from this model and place one soul token on the friendly model for each token removed.
Mercenaries:
Previously Fully Known Models:
The Devil's Shadow Mutineers
New Model Rules:
Cognifex Cyphon
(Mercenary Cephalyx Warcaster)
SPD: 5
STR: 6
MAT: 6
RAT: 6
DEF: 13
ARM: 17
CMD: 9
STR: 6
MAT: 6
RAT: 6
DEF: 13
ARM: 17
CMD: 9
FOCUS: 7
WJP: 6
Damage: 18
Damage: 18
Feat: Adrenaline Rush
Monstrosities in Cyphon's battlegroup that are currently in his control area gain +3 SPD, STR, and ARM for one round. Those that do suffer 1 damage to each column on their damage grids at the end of their activation this turn.
Monstrosities in Cyphon's battlegroup that are currently in his control area gain +3 SPD, STR, and ARM for one round. Those that do suffer 1 damage to each column on their damage grids at the end of their activation this turn.
Spells:
Affliction (a la Fiona the Black)
Breath Stealer (a la Saeryn1)
Empathic Overload: Cost 3, RNG 8, AOE 4, POW 12, Offensive. Models hit by Empathic Overload suffer a POW 12 damage roll. When Empathic Overload targets a friendly model, it automatically hits.
Gallows (a la Old Witch)
Onslaught (a la Axis)
Perseverance: Cost 2, RNG 6, Upkeep: YES. Target friendly Faction model/unit gains +2 ARM, cannot be pushed, and cannot be moved by a slam or a throw
Breath Stealer (a la Saeryn1)
Empathic Overload: Cost 3, RNG 8, AOE 4, POW 12, Offensive. Models hit by Empathic Overload suffer a POW 12 damage roll. When Empathic Overload targets a friendly model, it automatically hits.
Gallows (a la Old Witch)
Onslaught (a la Axis)
Perseverance: Cost 2, RNG 6, Upkeep: YES. Target friendly Faction model/unit gains +2 ARM, cannot be pushed, and cannot be moved by a slam or a throw
Weapons:
Mind Wipe [Ranged]: RNG SP10, ROF 1, POW 10, Magical
- Silencer: A model directly hit by this weapon cannot cast spells for one round.
Pincer Embrace [Melee]: P+S 12
- Silencer: A model directly hit by this weapon cannot cast spells for one round.
Pincer Embrace [Melee]: P+S 12
Special Rules:
Mercenary: This model will work for Cryx
Selective (as other Cephalyx)
Essence Amplifier: When this model casts a spell and is the point of origin for the spell, you can destroy a friendly drudge in its command range. If you do, the spell gains +5 RNG.
Sacrificial Pawn [Monstrosity]
Steady
Pathfinder
Theme List:
Allowed:
Warjacks - Mercenary non-character monstrosities
Units - Mercenary Drudge units
Solos - Mercenary Cephalyx solos
T1 -
Requirements: Only include listed models
Bonus: Cephalyx Mind Bender & Drudges become FA: U.
T2 -
Requirements: Army includes 2+ Cephalyx Agitatiors.
Bonus: Drudges in the army gain +2 SPD during your first turn of the game.
T3 -
Requirements: Cyphon's battlegroup includes 3+ monstrosities.
Bonus: Monstrosities in Cyphon's battlegroup gain Advance Move.
T4 -
Requirements: Army includes 2+ Cephalyx Mind Bender & Drudges units.
Bonus: Add a minimum-sized Cephalyx Mind Slaver & Drudges unit to the army free of cost.
Selective (as other Cephalyx)
Essence Amplifier: When this model casts a spell and is the point of origin for the spell, you can destroy a friendly drudge in its command range. If you do, the spell gains +5 RNG.
Sacrificial Pawn [Monstrosity]
Steady
Pathfinder
Theme List:
Allowed:
Warjacks - Mercenary non-character monstrosities
Units - Mercenary Drudge units
Solos - Mercenary Cephalyx solos
T1 -
Requirements: Only include listed models
Bonus: Cephalyx Mind Bender & Drudges become FA: U.
T2 -
Requirements: Army includes 2+ Cephalyx Agitatiors.
Bonus: Drudges in the army gain +2 SPD during your first turn of the game.
T3 -
Requirements: Cyphon's battlegroup includes 3+ monstrosities.
Bonus: Monstrosities in Cyphon's battlegroup gain Advance Move.
T4 -
Requirements: Army includes 2+ Cephalyx Mind Bender & Drudges units.
Bonus: Add a minimum-sized Cephalyx Mind Slaver & Drudges unit to the army free of cost.
Siege Crawler:
(Mercenary Rhulic Battle Engine)
SPD: 5
STR: 15
MAT: 6
RAT: 6
DEF: 9
ARM: 20
PC: 9
FA: 2
Damage Boxes: 22
Weapons:
- No Location:
Quad Cannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3+1]
Bash [Melee]: P+S 15
- Left Field of Fire:
Siegebreaker [Ranged]: RNG 12, ROF 1, AOE 4, POW 15
- Critical Stagger
- Right Field of Fire:
Siegebreaker [Ranged]: RNG 12, ROF 1, AOE 4, POW 15
- Critical Stagger
Special Rules:
Mercenary: This model will work for Cygnar and Khador.
Bulldoze
Girded
Weapons Platform
Swamp Gobber River Raiders:
(Mercenary Minion Privateer Sea Dog Solo)
SPD: 6
STR: 3
MAT: 5
RAT: 5
DEF: 14
ARM: 12
CMD: 7
PC: 2 (for 3 Raiders)
FA: 3
Weapons:
Harpoon Pistol [Ranged]: RNG 6, ROF 1, POW 10
- Reeled In: If this weapon hits a non-Incorporeal enemy model, this model can be placed in B2B with that enemy model.
Hand Weapon [Melee]: P+S 6
- Weaken: A living model hit by this weapon suffers -2 STR and DEF for one round.
Special Rules:
Mercenaries: These models will work for Cryx.
Minions: These models will work for Circle, Skorne, and the Blindwater Congregation pact.
Advance Deployment
Camouflage
Virtuoso
Retribution of Scyrah:(Mercenary Rhulic Battle Engine)
SPD: 5
STR: 15
MAT: 6
RAT: 6
DEF: 9
ARM: 20
PC: 9
FA: 2
Damage Boxes: 22
Weapons:
- No Location:
Quad Cannon [Ranged]: RNG 10, ROF 1, POW 12
- Auto Fire [d3+1]
Bash [Melee]: P+S 15
- Left Field of Fire:
Siegebreaker [Ranged]: RNG 12, ROF 1, AOE 4, POW 15
- Critical Stagger
- Right Field of Fire:
Siegebreaker [Ranged]: RNG 12, ROF 1, AOE 4, POW 15
- Critical Stagger
Mercenary: This model will work for Cygnar and Khador.
Bulldoze
Girded
Weapons Platform
Swamp Gobber River Raiders:
(Mercenary Minion Privateer Sea Dog Solo)
SPD: 6
STR: 3
MAT: 5
RAT: 5
DEF: 14
ARM: 12
CMD: 7
PC: 2 (for 3 Raiders)
FA: 3
Weapons:
Harpoon Pistol [Ranged]: RNG 6, ROF 1, POW 10
- Reeled In: If this weapon hits a non-Incorporeal enemy model, this model can be placed in B2B with that enemy model.
Hand Weapon [Melee]: P+S 6
- Weaken: A living model hit by this weapon suffers -2 STR and DEF for one round.
Special Rules:
Mercenaries: These models will work for Cryx.
Minions: These models will work for Circle, Skorne, and the Blindwater Congregation pact.
Advance Deployment
Camouflage
Virtuoso
Previously Fully Known Models:
Moros
New Model Rules:
(Retribution Warcaster)
SPD: 6
STR: 7
MAT: 7
RAT: 5
DEF: 15
ARM: 16
CMD: 9
STR: 7
MAT: 7
RAT: 5
DEF: 15
ARM: 16
CMD: 9
FOCUS: 6
WJP: 5
Damage: 18
Damage: 18
Feat: Blades of Vengeance
Thyron and friendly Faction models beginning their activations in Thyron's control area gain an additional die on melee attack rolls and Side Step.
Thyron and friendly Faction models beginning their activations in Thyron's control area gain an additional die on melee attack rolls and Side Step.
Spells:
Assail (a la Vlad2)
Ground Zero (a la Balder1)
Onslaught (a la Axis)
Spellpiercer (a la Jaga-Jaga)
Storm Rager (a la Shae)
Assail (a la Vlad2)
Ground Zero (a la Balder1)
Onslaught (a la Axis)
Spellpiercer (a la Jaga-Jaga)
Storm Rager (a la Shae)
Weapons:
Remembrance [Melee]: P+S 13, Magical, Reach, Weapon Master
Special Rules:
Field Marshal: Cleave
Blade Shield
Riposte
Theme List:
Allowed:
Warjacks - Retribution non-character myrmidons
Units - Houseguard units, Mage Hunter Infiltrators, Stormfall Archers
Solos - Arcanists, Ghost Snipers, Houseguard solos, Soulless solos, Narn Mage Hunter of Ios, Sylys Wyshnalyrr
T1 -
Requirements: Only include listed models
Bonus: Solos gain Advance Deployment.
T2 -
Requirements: Army includes 2+ Houseguard Halberdier units.
Bonus: Add a UA to one Houseguard Halberdier unit free of cost. This UA ignores FA restrictions.
T3 -
Requirements: Army includes 1+ Mage Hunter Infiltrator units.
Bonus: You gain +1 on your starting roll for the game.
T4 -
Requirements: The army includes 3+ warjacks.
Bonus: Friendly models/units can begin the game affected by Thyron's upkeep spells. these spells and their targets must be declared before either player sets up models. Thyron does not pay focus to upkeep these spells during your first turn.
Helios:
(Retribution Colossal)
SPD: 5
STR: 16
MAT: 6
RAT: 5
DEF: 10
ARM: 19
PC: 17
FA: 2
Power Field: 12
Damage Boxes: 54 (27/27)
Weapons:
- No Location:
Tractor Beam [Ranged]: RNG 12, ROF 1
- Force Grip: An enemy model hit by this weapon can be pushed up to 3" in any direction.
- Rapid Shot [3] This model can make 3 initial attacks with this weapon, ignoring ROF.
- Left Field of Fire:
Inferno Fist [Melee]: P+S 20, Open Fist, Continuous Effect: Fire
- Flame Burst
- Right Field of Fire:
Inferno Fist [Melee]: P+S 20, Open Fist, Continuous Effect: Fire
- Flame Burst
Special Rules:
Field Dependent: While its Field Generator system is crippled, this model loses Force Barrier and Force Gate and cannot make Tractor Beam attacks.
Force Gate: During its activation, this model can spend focus to gain abilities. It gains one ability per focus point spent. Force Gate abilities last for one round.
- Broadcast Power: Allocate 1 focus point to each friendly myrmidon within 3" of this model. A myrmidon can be allocated only 1 focus point per round as a result of Broadcast Power.
- Distortion Field: This model gains +2 DEF and Poltergeist.
- Repulsor Field: When this model is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from this model.
Immunity: Fire
Force Barrier
Virtuoso
House Vyre Electromancers:
(Retribution Unit)
SPD: 6
STR: 5
MAT: 6
RAT: 6
DEF: 13
ARM: 12
CMD: 9
Soulless Voidtracer:
(Retribution Mage Hunter Solo)(Retribution Colossal)
SPD: 5
STR: 16
MAT: 6
RAT: 5
DEF: 10
ARM: 19
PC: 17
FA: 2
Power Field: 12
Damage Boxes: 54 (27/27)
Weapons:
- No Location:
Tractor Beam [Ranged]: RNG 12, ROF 1
- Force Grip: An enemy model hit by this weapon can be pushed up to 3" in any direction.
- Rapid Shot [3] This model can make 3 initial attacks with this weapon, ignoring ROF.
- Left Field of Fire:
Inferno Fist [Melee]: P+S 20, Open Fist, Continuous Effect: Fire
- Flame Burst
- Right Field of Fire:
Inferno Fist [Melee]: P+S 20, Open Fist, Continuous Effect: Fire
- Flame Burst
Special Rules:
Field Dependent: While its Field Generator system is crippled, this model loses Force Barrier and Force Gate and cannot make Tractor Beam attacks.
Force Gate: During its activation, this model can spend focus to gain abilities. It gains one ability per focus point spent. Force Gate abilities last for one round.
- Broadcast Power: Allocate 1 focus point to each friendly myrmidon within 3" of this model. A myrmidon can be allocated only 1 focus point per round as a result of Broadcast Power.
- Distortion Field: This model gains +2 DEF and Poltergeist.
- Repulsor Field: When this model is hit with a melee attack, after the attack is resolved the attacking model is pushed 1" directly away from this model.
Immunity: Fire
Force Barrier
Virtuoso
House Vyre Electromancers:
(Retribution Unit)
SPD: 6
STR: 5
MAT: 6
RAT: 6
DEF: 13
ARM: 12
CMD: 9
PC: 4
FA: 2
FA: 2
Weapons:
Inducer Bolt [Ranged]: RNG 10, ROF 1, POW 12, Damage Type: Electricity, Magical Weapon
Storm Inducer [Melee]: P+S 11, Magical Weapon, Reach
- Cortex Damage
Storm Inducer [Melee]: P+S 11, Magical Weapon, Reach
- Cortex Damage
Special Rules:
Attack Type: Each time this model makes a normal ranged attack, choose one of the following abilities:
- Energy Leak: When a warjack is hit with this weapon, it suffers a cumulative -1 penalty to its focus allocation limit for one round. Models that are immune to Disruption are immune to Energy Leak.
- Lightning Generator (a la Orin Midwinter)
- Pulse Fire: When a model is hit with this weapon, it suffers d3 damage rolls instead of one.
Immunity: Electricity
Attack Type: Each time this model makes a normal ranged attack, choose one of the following abilities:
- Energy Leak: When a warjack is hit with this weapon, it suffers a cumulative -1 penalty to its focus allocation limit for one round. Models that are immune to Disruption are immune to Energy Leak.
- Lightning Generator (a la Orin Midwinter)
- Pulse Fire: When a model is hit with this weapon, it suffers d3 damage rolls instead of one.
Immunity: Electricity
Soulless Voidtracer:
SPD: 6
STR: 6
MAT: 6
RAT: 3
DEF: 13
ARM: 13
CMD: 5
FA: 2
PC: 1
PC: 1
Weapons:
Two-Handed Sword [Melee]: P+S 12, Magical Weapon, Reach
Special Rules:
Arcane Vacuum: When a model in this model's command range is targeted by an enemy spell, before the spell is resolved the enemy spellcaster takes d3 damage points.
Soulless
Spell Ward
Arcane Vacuum: When a model in this model's command range is targeted by an enemy spell, before the spell is resolved the enemy spellcaster takes d3 damage points.
Soulless
Spell Ward
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